Rules of Kabaddi


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⦁ In a circle shape, the ground should be soft and levelled with or without green grass with an area of seventy feet or twenty-four meters from the central point of starting line. The Circle will be divided into equal halves by a Mid-Line called Pala of 20 feet or 6 meters. Pala shall be considered a gate in the center of the Play Field. A Raider shall acquire a point only by safely returning to or touching the Pala.
⦁ The Pala shall have two soft mounds of fifteen-centimeter diameter and twenty-centimeter height (Lime Powder/Paint).
⦁ No players shall stand within the Pala sub-circle of 3 meters on each side of the Boundary Line.
⦁ The marking of the Boundary Line must be between three-centimeter to five-centimeter in thickness
⦁ All lines must be clearly marked with a white liner/paint.
⦁ Only players, referees, line-men, and water boys are allowed inside the field.
⦁ Each team shall have twelve players, with ten players in the field at one time and two substitutes sitting adjacent to the field.
⦁ There shall be four stoppers and six raiders on each team.
⦁ Raider/Sahi shall enter the opponent’s court with the signal of referee’s whistle. The timer shall be turnedon at the signal of referee’s whistle.
⦁ Stopper/Japhi shall try to keep the Raider in the team’s half and must not allow him to touch the Boundary-Line in order to gain a point.
⦁ Raider or Stopper’s touch to any part of each other’s body, clothing or any other outfit shall be considered an intent to struggle with each other for the point. After this initial engagement by two players, no other player shall touch or struggle with the Raider. A violation of this norm shall mean a point for the Raider.
⦁ Double-Touch Rule: A raider and a stopper are allowed only one touch to the opponent. An intentional two or more touches by either a raider or stoppers will mean a point for the opponent.
⦁ A Raider shall not be allowed more than two consecutive raids.
⦁ A raider or stopper first crossing or pushed out of either the Circle or the Boundary-Line outside the Pala will lose the point and raid shall come to an end.
⦁ Struggle begins with either raider or stopper’s touch to each other; at this point, no other stopper shall touch the raider. A Raider shall gain the point by successfully crossing or touching the Pala Line; otherwise the point belongs to the stopper or cancelled in case both players cross the Circle or the Boundary-Line.
⦁ A stopper shall not be allowed to deliberately stifle the breath of a raider or using any other physically injurious techniques to stop with unfair means. Any such attempts shall invite penalties from the referee including losing a point and warning for expulsion.
⦁ There shall be a minimum of eight players on the ground to start a match. If the team fails to reach this quorum, the team shall be suspended from the match thereby giving an automatic victory to the opposite team.
⦁ A list of all the players and officials must be submitted by each team before the match. The list must be complete and include the full names, nick names, age, date of birth, place of residence, address and phone number of all players.
⦁ A coach shall not make more than three substitutions in one game.
⦁ A third official, with same powers as both referees, must be informed before any substitution; and the substitute player shall enter the ground only with the prior approval of the third official.
The REFREE or the Officials:
⦁ There shall be two referees on either side of the ‘Gate Line’ observing and making decisions on their halves. In addition, there shall be an Umpire, two linesmen, two scorers and three field jury members of Champions Kabaddi League of Canada.
⦁ The jury members may give a decision in the best interests of the game and in the case of disagreements between the two referees and the Umpire.
⦁ Referees shall have the following powers and duties:
⦁ enforce the Rules of the Game
⦁ control the match in cooperation with the Line Men and, where applicable, with the Third official
⦁ ensure that the players’ uniforms meet the requirements of the Rules
⦁ act as timekeepers
⦁ stop, suspend or abandon the match, at their discretion, for any infringements of the Rules
⦁ stop, suspend or abandon the match because of outside interference of any kind
⦁ stop the match if, in their opinion, a player is seriously injured and ensures that he is removed from the field of play. An injured player may only return to the field of play after the match has restarted
⦁ ensure that any player bleeding from a wound leaves the field of play. The player may only return on receiving a signal from the referee, who must be satisfied that the bleeding has stopped
⦁ punish the more serious offence when a player commits more than one offence at the same time
⦁ take disciplinary action against players guilty of caution-able and sending-off offences
⦁ take action against team officials (coaches) who fail to conduct themselves in a responsible manner and may, at their discretion, expel them from the field of play and its immediate surrounds
⦁ act on the advice of the third official regarding incidents that they have not seen
⦁ ensure that no unauthorised persons enter the field of play
⦁ indicate the restart of the match after it has been stopped
⦁ provide the appropriate authorities with a match report, which includes information on any disciplinary action taken against players and/or team officials and any other incidents that occurred before, during or after the match
⦁ Coaches, officials and water helpers are not allowed in the field. Water shall be kept outside the Circle area.
⦁ Coaches shall be allowed only at five-meter distance from the Circle line; they shall not give instructions to players during the game. Further, coaches are forbidden to engage with players in a way that is detrimental to the game.
⦁ A medical team headed by a physician shall remain active throughout the game. The physician shall have the power to examine any player to evaluate the condition of his health and shall have the right to recommend a player’s non-participation in the game to prevent any harm to the player or his teammates.
⦁ A scoreboard must be kept up-to-date at all moments of the game.
⦁ A re-play of the match suspended for extenuating circumstances shall be decided by the League officials. A match suspended for a temporary period shall resume with the same score line.
⦁ The referees and the Umpire shall have the rights to alert, warn and disqualify a player or team or their coach at any moment of the game.
⦁ The Umpire shall use the Yellow and Red card system to alert, warn and suspend a player from one of or more matches or from the Champions Kabaddi League of Canada.
⦁ A Yellow card would mean five-minute suspension for a player/coach/manage from the game. A consecutive yellow card in a game shall mean a Red Card.
⦁ A Red Card shall mean suspension from the game. The Umpire and Jury members may decide to expel the player from the Champions League or fine $500 or both.
⦁ All players and officials of the League tournaments shall wear the Accreditation Cards of the Champions Kabaddi League of Canada.
⦁ The duration of a match shall be forty minutes of actual play time consisting of two halves of twenty minutes each with a five-minute break and two one-minute water breaks in each half.
⦁ The last raid of each half must complete even after the official time of twenty minutes is over.
⦁ At half time, the teams shall change the sides.
⦁ Each team shall be allowed two thirty-second ‘time-outs’ in each half. Players shall not leave the ground during the ‘time-outs’ and the Coaches shall enter the ground only with the permission of the Referee.
⦁ Both teams must reach the ground on time; a team may be allowed a five-minute late entry with the discretion of the referees, otherwise it will lose its spot.
⦁ There shall be a toss for choice of the ‘playing side’ by the third official at the beginning of the match with both captains making choices
⦁ If match ends with a draw, there shall be two five minute plays on each side of the field with one-minute break
⦁ If a match still ends in a draw, the referees may decide to have it re-played at some other time or have a toss to have just one raid with the presence of both captains
⦁ All players shall wear numbered tight one colour shorts (representing their team).
⦁ Players must also wear the cup to shield their genitalia.
⦁ No shoes or any other kind of footwear are allowed.
⦁ All items of jewellery or any other sharp objects (necklaces, rings, bracelets, kara, kirpan, earrings, leather bands, rubber bands, etc.) are strictly forbidden and must be removed. Using tape to cover jewellery is not acceptable. Referees are also prohibited from wearing jewellery (except for a watch or similar device for timing thematch).
⦁ Players must not have any long nails; they should be nicely trimmed
⦁ Referees must be satisfied that players are not wearing any object able to injure other players. Therefore, the players are to be inspected before the match begins and substitutes before they enter the field of play. If a player is discovered to be wearing unauthorised clothing or jewellery during play, the referee must: (i) inform the player that the item in question must be removed, (ii) order the player to leave the field if he is unable or unwilling to comply, (iii) caution the player if he wilfully refuses to comply or, having been told to remove the item, is discovered to be wearing the item.
⦁ Baptized Sikhs can wear all Ks except KARA and KIRPAN during the game
⦁ Baptized Sikhs shall be allowed to wear Patka or Keski to manage their hair
⦁ A player shall only represent one team/club in a Tournament
⦁ A raider shall be limited to two consecutive raids at any match
⦁ Application of any kind of oil, Vaseline or any other greasy or soft substance to any body parts is prohibited
⦁ Use of any types of performance enhancement drugs, alcohol or any other stimulus chemical is prohibited
⦁ Any players’ abusive behaviour toward other players, referees or other officials is a ground for expulsion from the match and/or tournament
⦁ Any deliberate attempt to cause bodily harm to other players is a ground for expulsion from the match and/or tournament (it may include but is not limited to dangerous tackles, twisting of wrist, ankle or neck, strangulation, gagging, hitting on the head or face with open or folded hand, punching or slapping)
⦁ No player shall catch opposite player by his hair; a violation of this rule may demand a caution or expulsion by the referee
⦁ Anyone not indicated on the team list as a player, substitute or team official (coach) is deemed to be an outside agent, as is a player who has been sent off.
⦁ If an outside agent enters the field of play: the referee must stop play (although not immediately if the outside agent does not interfere with play). The referee must have him removed from the field of play and its immediate surroundings.
⦁ If the referee stops the match, he must restart the play from the same point when the match was stopped.


The Rules of the Game shall play a central role in guiding all Kabaddi tournaments and matches. Any disputes must be settled by referees, the Umpire and the members of the Jury of the Champions Kabaddi League of Canada in the best interests of the game. The referee’s decision on the ground, however, is final and is not subject to any appeals either during or after the game.


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